All Crafted weapons (with the exception of higher end weapons with slots for power cubes) have the potential to be crafted equally. The primary stats are determined by the weapon core, rather than the weapons themselves.
|Weapon Type||Weapon Core Used|
|2-Handed Sword||Reinforcement Core|
|Unarmed Weapons||Feather Core|
|Rifle||Blaster Power Handler|
|Carbine||Automatic Blaster Chamber|
|Heavy||Chemical Dispersion Mechanism|
Clan weapons (the schematics for which are obtained through Death Watch and Black Sun) also require a Mandalorian Hardening Agent to craft.
All crafted armor has the potential to be crafted equally.
Stats for armor (with the exception of durability) are taken from the Armor Core.
There are Assault, Recon, and Battle armor cores, which are interchangeable in any armor type. Unlike in live-CU, this allows you to create recon Composite armor, assault Mabari armor, or battle RIS armor for example.
Tailor operates the same way as on live for the most part, with the exception of sockets.
rather than assembly determining the number of sockets, it is instead determined by the socket expertise stat. +100 Socket Expertise results in a 100% chance of 4 sockets. this mechanic also applies to Armor and Cybernetics.
cybernetics are treated as armor, and take all their stats (with the exception of durability) from the armor core used.
Socketed cybernetics take armor attachments, and cybernetic legs give a bonus to terrain negotiation.